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B1:기초 Basement

OpenGL

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주제(Subject)
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한글(약어) : OpenGL()
영어(약어) : OpenGL()


관련개념(Related Concepts)
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그래픽 API
Direct3D
Open Inventor
GKS(Graphical Kernel System)
PHIGS(Programmer's Hierarchical Interactive Graphics Standard)


개요(Summary)
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GL은 Graphics Library의 약어. 실리콘그래픽스에서 하드웨어 독립적인 그래픽 처리를 위해서 개발한 API. OpenGL은 원래 3차원 처리를 위한 목적으로 설계되었으나 z축 값이 0인 경우를 3차원의 특수한 경우로 간주하여 2차원 처리가 가능함.


본문(Body)
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1. About OpenGL

Most Widely Adopted Graphics Standard
OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications. Since its introduction in 1992, OpenGL has become the industry's most widely used and supported 2D and 3D graphics application programming interface (API), bringing thousands of applications to a wide variety of computer platforms. OpenGL fosters innovation and speeds application development by incorporating a broad set of rendering, texture mapping, special effects, and other powerful visualization functions. Developers can leverage the power of OpenGL across all popular desktop and workstation platforms, ensuring wide application deployment. (source:http://www.opengl.org/about/overview/)


모임,단체(Commutities)
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1. OpenGL
   http://www.opengl.org/

2. Silicon Graphics
   http://www.sgi.com/



블로그,개인 홈페이지 등(Humanities)
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1. nate robins' home
   http://www.xmission.com/~nate/opengl.html
   "OpenGL Tutors" section has sample tutorial-programs.

2. NeHe Productions : OpenGL Tutorials
   http://nehe.gamedev.net/


참고문서(References)
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* 한국어(Korean)
저자. 역자. "제목". 출판사. 출판년도. (ISBN:)

* 영어(English)
저자. 제목, 판, 출판사. 출판년도. (ISBN:)
1. OpenGL : Overview
   http://www.opengl.org/about/overview/

2. Wikipedia : OpenGL
   http://en.wikipedia.org/wiki/OpenGL

3. KAIST GCLab : GL Commands
   http://gclab.kaist.ac.kr/opengl/

4. KAIST 의 OpenGL관련 자료 type [[openGL site:*.kaist.ac.kr]] @google
   http://www.google.com/search?hl=en&q=openGL+site%3A*.kaist.ac.kr

5. 전세계 대학교의 OpenGL관련 자료 type [[openGL site:*.ac.*]] @google
   http://www.google.com/search?hl=en&q=openGL+site%3A*.ac.*

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